“I think certainly looking at the last year or two, there probably were a few too many,” Masachika Kawata said. According to him, Capcom “learned last year that putting on a lot of titles would not necessarily win over gamers.”
“At the same time, I don’t think we should just stagger them out artificially because that’s the solution to the problem we have. We should always start by asking how do we make the games better. And if the solution to making the games better is to have a more staggered release than we’ve had recently then that’s something we’ll do. But we’ll do it for that reason and not just for flipping what we’ve done already.”
Source Video Gamer
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